﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.GameplayEvents
{
    class TechResearchedEvent : GameplayEvent{

        Technologies tech;

        public TechResearchedEvent(Technologies tech) {
            this.tech = tech;
        }

        internal override void execute() {
            // do nothing, this is just an event
        }

        internal override string getLongDescription() {
            return "You researched " + GlobalConsts.getTechnology(tech).name;
        }
    }
}
